Picture Yourself:
Become a Game Designer in One Year

Picture Yourself
Living In Vancouver


Culture. Creativity. Connections. The Vancouver area isn’t just beautiful, it’s a place that cultivates talent, friendships, and relationships within the gaming industry. From the trails of Grouse Mountain to the nightlife of Granville Street to the canvases of game developers, Vancouver is the place to take the next step in your career.

Picture This:
Six Terms. One Goal.

Picture Your Dream Job

With graduates from Vancouver Film School bringing some of the most compelling and entertaining titles to life, you’re in good company. Find your own journey, whether it’s your own indie start-up or in a role at a AAA developer. The choice is yours.

Picture Your
Career In Only
One Year


The intensive game design program at Vancouver Film School is structured to deliver the skills and talent you need in just one short year. Learn from industry insider instructors, work with the tools you’ll use in the real work, and build projects that give you the experience you need to take your next step in game design.

Picture Making 
Great Connections
For Your Future


At VFS you get more than an education in game design, you get to be part of the VFS alumni family. From our Pitch and Play events where you’ll launch your final project to actual gaming industry members to the connections you’ll make with VFS graduates both in your class and beyond, the game design program sets you up for success.

Establish fundamental skills in game theory, pre-production techniques, and storytelling. Engage with basic visual design principles, level design, and coding.

Term

1

Build on your game design foundation and start to work effectively in teams. Create your own playable 2D game in Unity.

Term

2

Shift from theoretical to practical with hands-on work on detailed design documentation and front-end interfaces. Start your chosen specialization.

Term

3

Expand your role as a designer with online multiplayer design. The core part of this term is dedicated to designing and planning a major team-based final project.

Term

4

Concentrate fully on the game production cycle. Conceive, plan, and execute a final project that delivers a rewarding interactive experience.

Term

5

Engage with ongoing play-testing and complete your final project. Develop your presentation skills to prepare for unveiling your work to the industry.

Term

6

Industry Night: Pitch + Play

Towards the end of your year in Game Design, you will complete your team-based final project and pitch it to an invite-only audience of professional game designers and industry recruiters from 30 to 40 companies.

Alumni Success Stories

Vancouver Film School grads are some of the most successful professionals in the Video Game industry. Take a moment to browse some of their amazing accomplishments and achievements within the industry.

Witcher 3: Wild Hunt

Shadi Dadenji — Technical Designer

Mortal Kombat X

Melissa Borda — Associate Producer



Marvel Contest Of Champions

Waylon Snedker — Game Designer
Tim Molyneux — Game Designer

Thomas McLain — Game Designer
Shane O'Connor — Game Designer

FIFA 14

Garrett Metcalf — Senior Quality Assurance Tester
Ignacio Vallejo — QA
Luc Labelle — Lead QA Analyst
Matheus Pitillo — QA
Melissa Stacey — QA Team Lead
Noushin Bardi-Chaharmahali — Assistant Test Coordinator

Company of Heroes 2

Andres Molina — Technical and Campaign Designer
Karl Buckley — Senior Surfacing Artist
Lance Mueller — Associate Designer
Maxwell Hannaman — Associate Designer

Prototype 2

Grayson Scantlebury — Design Scripter
Kevin Maloney — Design Scripter
Miko Wilson — Mission Designer
Scott Morin — Design/Scripter

Sleeping Dogs

13 grads from Game Design worked on Sleeping Dogs.

Resident Evil: Raccoon City

Chris Lee — Game Designer
Darryl Spratt — Design Support
Nguyen Tran — Mission Scripter

SSX

Elliott Walton — Level Designer
Gord Cooper — Designer
Harold Hung — Level Designer

Landon Nguyen — Designer
Scott Morin — Designer/Scripter

NHL 14

Ching-Chien (Jack) Lin — Software Engineer
Clayton Paakspuu — QA Tester

Halo 4

Armando Troisi — Narrative Director
Cory Hasselbach — Mission Designer
Paul Parsons — Senior Sandbox Designer

ModNation Racers

Brennan Massicotte — Artist
Chris Savory — Dev Support
Nick Letizia — Game Designer

Mass Effect 3

Corey Gaspur — Lead Gameplay Designer
Samuel Irwin — Cinematic Designer
Luc Labelle — Designer

Warhammer 40,000: Space Marine

Billy Lind — Dev. Support
Brock Robin — Game Designer
Chris Savory — Dev. Support
Clinton Ma — Development Tester
Francois Chaput — Mission Designer
Joey Song — Development Tester

Star Wars: The Old Republic

Tyler Hitchings — Associate Writer
Samuel Irwin — Cinematic Designer

Need for Speed: World

Azlan Mustapha — Game Designer
Ted Carefoot — Project Manager



Mass Effect 2

Armando Troisi — Lead Cinematic Designer
Corey Gaspur — Gameplay/Systems Designer
Guilherme Ramos — Cinematic Designer
Kenneth Banadyga — QA Tester





Dead Rising 2

Adrian Audet — Assistant Producer
Boris Wong — Assistant Producer
Jeffrey Chang — QA

League of Legends

Jimmy Steorts — Associate Game Designer



Age of Empires: Age of Kings

Armando Troisi — Design Assistant
Chris Klein — Design Assistant
Ian Becking — Design Support



Find Out More

Specializations
Coding / Game Art / Level Design

Let's Talk Career Goals

The Path
To Your Career
Begins Now

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