Establish fundamental skills in game theory, pre-production techniques, and storytelling
Term
01
Copyright © 2022 VFS Vancouver Film School
Experience the entire game development cycle and develop specialized skills in coding, game art, and level design.
SUCCESS STORIES
VFS alumni are some of the most sought-after and successful filmmakers, actors, writers, designers, creators, and - above all - storytellers in the world of entertainment and media arts. They work on the biggest blockbusters, games, digital products, and brands.
Make Your Own Retail-Quality Game
Build on your design foundation and start to work effectively in teams. Create your own playable 2D game in Unity.
Term
04
The core of this term is dedicated to designing and planning a major team-based final project.
Term
05
Shift from theoretical to practical with hands-on work on detailed design documentation and front-end interfaces, and begin specializing in coding, game art or level design.
Term
02
Engage with ongoing play-testing and complete your final project before unveiling your work to the industry.
Term
06
Conceive, plan, and execute a final project that delivers a rewarding interactive experience.
Term
03
Students combine the program’s focus on production with two of three specializations below, to develop a professional-quality online portfolio that demonstrates a thorough understanding of game design.
Culture. Creativity. Connections. Vancouver is a beautiful city that cultivates talent, friendships, and relationships within the entertainment arts industry. Vancouver is the ideal location to take the next step in your game design career.
This is what truly sets VFS apart from other schools. Our Game Design program trains students in a manner that is unparalleled in post-secondary education.
Industry-standard workplaces & software (Unity and Unreal Engine), an extensive
game library, arcades, and theaters.
A 64,000-cubic-foot, industry-leading motion and performance capture studio equipped with 40 cameras, specialized computers, 50,000 props & more.
Network with industry experts throughout the program, securing future employment opportunities.
At $217B, the gaming industry is a massive global entity, offering opportunities to connect with talent around the world.
You’ll construct a powerful portfolio – the ultimate industry calling card for landing your dream job.
A career prerequisite, your diploma program will open doors to a wide range of roles within the gaming and tech industries.
VFS Arcade on itch.io features the outstanding games made by VFS graduates that are nominated (and win!) at the Unity Awards and Rookie Awards, exemplifying VFS’s high caliber Game Design and Programming education.
”VFS definitely prepared me to work with lots of other teams and that was really beneficial, I specialize in level design programming, but I know how to talk to an artist.”
“I had a fantastic time through the program, and just in general in my time at VFS, I think they do a really good job at keeping the program current, I know that even feedback that we gave for the program as we were going through it was being implemented for the class that was going right after us.”
Level Designers take the individual components created by the development team and tie them together to create the encounters players experience while they play. Within the discipline, there are sub-specializations into narrative, environmental set dressing, or scripting of game content.
Technical Designer: Merges game design and programming, focusing on the game mechanics’ technical sides.
Design Lead: Oversees the game design team, ensuring the game’s vision is realized through gameplay mechanics, level design, and narrative.
Environmental Level Designer: Focuses on creating immersive game environments, including layout, aesthetics, and interactive elements.
Narrative Designer: Crafts the game’s story, characters, and dialogue, integrating narrative elements seamlessly into gameplay.
Creative Director: Leads the overall vision and direction of a game, coordinating between various departments to ensure creative cohesion.
Production Support: Provides organizational and logistical support to the game production process, ensuring timelines and resources are efficiently managed.
Game Artists are responsible for creating the assets used in game. Within the industry, artists specialize into a number of sub-fields, taking advantage of extremely powerful tools like Substance Designer, ZBrush, and Maya to do everything from hard-surface modeling to realistic or stylized characters, and procedural materials.
3D Generalist: Handles multiple aspects of the 3D production pipeline, such as modeling, texturing, lighting, rigging, animation, rendering, and compositing.
Environmental Artist: Create and lay out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or video game.
UI Artist: Oversees the implementation and optimization of user-friendly graphics, icons, and buttons to help players understand complex games or game features.
Cinematics Artist: Oversees the cinematic elements of the game, ensuring there is a coherent flow of action and aesthetics between and throughout all scenes.
3D Animator: Brings inanimate objects to life through precise movements.
VFX Artist: Creates photoreal, digitally generated imagery and seamlessly integrates these effects.
Character Artist: Creates and draws the visual elements of a game such as the characters, environment, vehicles, weapons, and other props.
Previsualization Artist: Helps plan out what a game will look like through 2D storyboards and 3D animatics.
Coders use computer languages within game engines to create or extend the features in games or to create tools for others to use to create content. Coders are the first to see things in action inside the game, and the tools they create are the foundation of the game industry.
Gameplay Programmer: Writes the code for the interactions that make a game fun to play.
Network Programmer: Uses computer code to write programs or processes that can communicate with other programs or processes across a network.
Audio Programmer: Ensures that a game's audio assets load smoothly, trigger correctly, and play back in high quality while using minimal processing power.
Technical Director: Represents the company's interests, directs the team as they work on the project, and facilitates technology transfer during the project.
Software Architect: Creates plans for project-specific technical requirements and builds technical standards for tools, platforms, or software coding standards.
Technical Artist: Hybrid creative and technical operators who liaise between the artist and the programmer teams.
Tools Programmer: Helps others make better games, working on internal tools that help artists and designers get their art and ideas into the game as effortlessly as possible.
VFS launches game design careers. Fill out this form to get started.
Going to the game design program at this school was probably the best decision I've made up to this point in my life. Every instructor, TA, and mentor you get to work with genuinely cares about the students and goes above and beyond to help.
Matt Garnett
Game Designer, Unity
This isn't just a school, it's an experience of a lifetime. It required a lot of work, but this school will set you on the right path to do amazing things with your career. I highly recommend this school to anyone looking to get their foot in the door to the creative industry
Nic Seymour
Level Designer, Pearl Abyss
I cannot recommend the Game Design program enough! The course builds your foundations from the ground up, giving you not only skills, but a new network of passionate and hard working people who share your love.
Rhys Hughes
Game Designer, Matrix Labs
If you are looking to get into the video game industry, then this program will help you! I studied there and I found the best qualified instructors. Whether you are interested in programming, art or design, you will receive the knowledge and the connections you need.
Aranzazu Medina
Junior Animator, GMI Studios