Game Design

Experience Living In Vancouver, Canada


Culture. Creativity. Connections. Vancouver isn’t just beautiful, it’s a place that cultivates talent, friendships, and relationships within the gaming industry. From the trails of Grouse Mountain to the nightlife of Granville Street, Vancouver is the perfect canvas for game development and the ideal location to take the next step in your career.

Six Terms. One Goal.
Game Designer

Your Career In Only One Year


The intensive game design program at Vancouver Film School is structured to deliver the skills and talent you need in just one year. Learn from industry professionals, work with modernized tools, and develop projects that give you the direct production experience you need to become a game designer.

Make Great Connections For Your Future


At VFS, you get more than an education in game design, you get to be part of the VFS alumni family. You will showcase your final project to gaming industry professionals in our Pitch + Play events. You will build connections with VFS graduates in your class and beyond. The game design program will set you up for success.

Establish fundamental skills in game theory, pre-production techniques, and storytelling.

Term

1

Build on your game design foundation and start to work effectively in teams. Create your own playable 2D game in Unity.

Term

2

Shift from theory to practical work with direct production experience on detailed design documentation and front-end interfaces. Start your chosen specialization.

Term

3

Expand your role with online multiplayer design. The core part of this term is dedicated to planning and designing a major team-based final project.

Term

4

Create a video game. Conceive, plan, and execute a final project that delivers a rewarding interactive experience.

Term

5

Engage with ongoing play-testing and complete your final project. Develop your presentation skills to unveil your game design portfolio to the industry.

Industry Showcase

Near the end of your year in the game design program, you will complete your final team-based project and pitch it to an invite-only audience of professional game designers and industry recruiters from 30 to 40 companies.

Vancouver Film School alumni are some of the most successful professionals in the video games industry. 

Here is a sample of their achievements:

Witcher 3: Wild Hunt

Shadi Dadenji — Technical Designer

Mortal Kombat X

Melissa Borda — Associate Producer



Marvel Contest Of Champions

Waylon Snedker — Game Designer
Tim Molyneux — Game Designer

Thomas McLain — Game Designer
Shane O'Connor — Game Designer

Halo 5

20 Alumni

3D Animation & Visual Effects Sound Design for Visual Media Game Design

Company of Heroes 2

Andres Molina — Technical and Campaign Designer
Karl Buckley — Senior Surfacing Artist
Lance Mueller — Associate Designer
Maxwell Hannaman — Associate Designer

Gears of War

35 Alumni

3D Animation & Visual Effects Game Design
Foundation Visual Art & Design Sound Design for Visual Media Classical Animation

Sleeping Dogs

13 grads from Game Design worked on Sleeping Dogs.

Mass Effect Andromeda

22 Alumni

3D Animation & Visual Effects Game Design
Sound Design for Visual Media Classical Animation Foundation Visual Art & Design

FIFA 18

9 Alumni

3D Animation & Visual Effects Game Design
Sound Design for Visual Media 


NHL 14

Ching-Chien (Jack) Lin — Software Engineer
Clayton Paakspuu — QA Tester

Dead Rising 4

23 Alumni

3D Animation & Visual Effects Acting for Film & Television Game Design
Sound Design for Visual Media Classical Animation

Animation Concept Art 

ModNation Racers

Brennan Massicotte — Artist
Chris Savory — Dev Support
Nick Letizia — Game Designer

Mass Effect 3

Corey Gaspur — Lead Gameplay Designer
Samuel Irwin — Cinematic Designer
Luc Labelle — Designer

Warhammer 40,000: Space Marine

Billy Lind — Dev. Support
Brock Robin — Game Designer
Chris Savory — Dev. Support
Clinton Ma — Development Tester
Francois Chaput — Mission Designer
Joey Song — Development Tester

Star Wars: The Old Republic

Tyler Hitchings — Associate Writer
Samuel Irwin — Cinematic Designer

Need for Speed: World

Azlan Mustapha — Game Designer
Ted Carefoot — Project Manager



Mass Effect 2

Armando Troisi — Lead Cinematic Designer
Corey Gaspur — Gameplay/Systems Designer
Guilherme Ramos — Cinematic Designer
Kenneth Banadyga — QA Tester





Dead Rising 2

Adrian Audet — Assistant Producer
Boris Wong — Assistant Producer
Jeffrey Chang — QA

League of Legends

Jimmy Steorts — Associate Game Designer



Age of Empires: Age of Kings

Armando Troisi — Design Assistant
Chris Klein — Design Assistant
Ian Becking — Design Support



Term

6

The Path To Your Career Begins Now

I Want To Learn How

Experience Living In Vancouver, Canada


Establish fundamental skills in game theory, pre-production techniques, and storytelling. 

Term

1

Build on your game design foundation and start to work effectively in teams. Create your own playable 2D game in Unity.

Term

2

Shift from theoretical to practical with hands-on work on detailed design documentation and front-end interfaces, and begin specializing in coding, game art or level design.

Term

3

The core part of this term is dedicated to designing and planning a major team-based final project.

Term

4

Conceive, plan, and execute a final project that delivers a rewarding interactive experience.

Term

5

Engage with ongoing play-testing and complete your final project before unveiling your work to the industry.

Term

6

Six Terms. One Goal: Game Designer

Specializations and Careers

Level designers take the individual components created by the development team and tie them together to create the encounters players experience while they play. Within the discipline, there are sub-specializations into narrative, environmental set dressing, or scripting of game content.

Careers:
- Level Designer
Technical Designer
Environmental Level Designer
Narrative Designer
Creative Director
Design Lead
Production Support

Artists in the game industry are responsible for creating the assets used in game. Within the industry, artists specialize into a number of sub-fields, taking advantage of extremely powerful tools like Substance Designer, ZBrush, and Maya to do everything from hard-surface modeling to realistic or stylized characters, and procedural materials.

Careers:
3D Generalist
Environmental Artist
UI Artist
Cinematics Artist
3D Animator
VFX Artist
Character Artist
Pre-visualization Artist

Careers:
Gameplay Programmer
Network Programmer
Audio Programmer
Technical Director
Software Architect
Technical Artist
Tools Programmer

Coders use computer languages within game engines to create or extend the features in games or to create tools for others to use to create content. Coders are the first to see things in action inside the game, and the tools they create are the foundation of the game industry.

Game Art

A VFS Game Design Education

A diploma in Game Design education

A portfolio showcasing your work

Acccess to VFS Alumni Director and Job Board

A lifetime network

Industry connections that will help guide your career

Accelerated 2 to 3-year diploma, bachelor's, and master's degree pathway options with partnered higher education institutions in Canada and abroad

Culture. Creativity. Connections. 
Vancouver is a beautiful place that cultivates talent, friendships, and relationships within the entertainment arts industry. The ideal location to take the next step in your design career.

Alumni Success Stories

For the duration of the COVID-19 pandemic and until it is safe to resume in-person instruction, VFS will continue to offer its signature immersive, one-year programs online. Hybrid learning (online & on-site) and future start dates are also open for registration.

Level Design

Coding

Get Your Career Started as a Game Creator in 1 Year

Learn HowLearn How

You're Almost There!

If you have any questions or if you're ready to take the first step in your journey at VFS, we'll be happy to help you along the way. Simply fill out the form below and we'll be in touch.